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1. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
My toilet looks better than this nerf and I just took the biggest dump of my life. Nothing else needs saying as it appears the decision has been made and you have all been ignored as I suspected you would be but hay keep bashing your head agains...
- by 5mok1ng gun - at 2015.03.11 01:46:40
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
octahexx Charante wrote: this game keeps getting nerfed,it gets duller for ever forced gameplay style,cattleprodding the player base into the next playstyle to then nerf it,the game gets smaller and more dull for every removal of personal choic...
- by 5mok1ng gun - at 2015.03.01 14:43:28
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3. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Ivan Stoner wrote: I think its a difficult decision which CCP has to take. Because: - a Carrier isnt a frontline ship - the fighters or fighter bombers doing all the work not the ship itself on the other side i saw how Brave use the Skynet t...
- by 5mok1ng gun - at 2015.02.27 18:22:29
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Gilbaron wrote: can't you disallow fighter assist from within 50km of a tower instead ? that's gonna produce some lovely killmails removing fighter warp is completely unnessecarry Totally agree removing fighter warp is completely unnecessar...
- by 5mok1ng gun - at 2015.02.27 16:31:16
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5. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
Maybe the use of "ion cannon" is not the right word for what I was thinking of, I was thinking a POS structure that did 2 types of damage ( one of them twice the others value ) and then rotates the damage types for the next shot, then the next, an...
- by 5mok1ng gun - at 2015.02.12 23:10:04
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6. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
A step down from loosing the ship would be serious damage to the ship that I believe my suggestion brings, What I imagine when I read all the things you propose is an I win button for POS's giving defenders a serious advantage because they don't h...
- by 5mok1ng gun - at 2015.02.11 22:33:02
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7. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
Reaver Glitterstim wrote: 5mok1ng gun wrote: Like an Ion Cannon or something, I like the idea of that. Limited to one per POS or could get to be the only defence seen and have a CPU fitting requirement so if the tower is reinforced it goes o...
- by 5mok1ng gun - at 2015.02.11 17:05:26
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8. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
Like an Ion Cannon or something, I like the idea of that. Limited to one per POS or could get to be the only defence seen and have a CPU fitting requirement so if the tower is reinforced it goes off. Not a fan of it taking out over tanked carrier...
- by 5mok1ng gun - at 2015.02.09 20:49:01
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9. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
These are just a few General thoughts on Control towers since doing the surveys A look at how many guns on a control tower someone can control ( like raising the limit from 5 with max skill to 10 or more ). Raising the lock limit of the structu...
- by 5mok1ng gun - at 2015.02.07 21:03:58
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Athena Maldoran wrote: What are you doing to the armageddon? LOL I don't think they know tbh. Its almost like they are plucking bonuses out of a hat and saying " that fits because its pirate counterpart has a similar bonus " Just like they...
- by 5mok1ng gun - at 2013.04.08 19:44:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Eugene Kerner wrote: Eugene Kerner wrote: Geddon changes are so ********...what the hell.. quit uniforming alll the races...this is so bad... The word "R3tarded" now gets censored...are you kidding me? ^^^^ Again, ...
- by 5mok1ng gun - at 2013.04.08 19:16:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: 5mok1ng gun wrote: Ranger 1 wrote: 5mok1ng gun wrote: Ivelios d'Sanquine wrote: I am a sad pony, for years i have seen the backbone of the amarian empire, the pride and joy of the empress laying low the enemies of th...
- by 5mok1ng gun - at 2013.04.08 18:57:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: 5mok1ng gun wrote: Ivelios d'Sanquine wrote: I am a sad pony, for years i have seen the backbone of the amarian empire, the pride and joy of the empress laying low the enemies of the faithfull. The geddon in its current fo...
- by 5mok1ng gun - at 2013.04.08 18:21:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Alice Saki wrote: 5mok1ng gun wrote: Ivelios d'Sanquine wrote: I am a sad pony, for years i have seen the backbone of the amarian empire, the pride and joy of the empress laying low the enemies of the faithfull. The geddon in its current ...
- by 5mok1ng gun - at 2013.04.08 18:17:00
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15. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ivelios d'Sanquine wrote: I am a sad pony, for years i have seen the backbone of the amarian empire, the pride and joy of the empress laying low the enemies of the faithfull. The geddon in its current form is the history of eve, 7 lazors and pl...
- by 5mok1ng gun - at 2013.04.08 18:02:00
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16. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Armageddon Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use) Slot layout: 7H(-1), 4M(+1), 7L(-...
- by 5mok1ng gun - at 2013.04.08 17:53:00
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17. WTA: Amarr Titan toon. - in Character Bazaar [original thread]
Eve Amada wrote: Get shield operation & management to lvl 4 at least. What the hell does that have to do with the price of fish really...... I'm flying an armor ship but dam my shield skills are awesome I really don't see what some o...
- by 5mok1ng gun - at 2013.03.05 13:55:00
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18. Farming FW 2: The Two Systems - in Warfare & Tactics [original thread]
IHaveCandyGetInTheVan69 wrote: You Will need A character capable of flying a Tengu / Tier 3 BC (standings and faction irrelevant) Several TLF alts with L4 mission access Yes anyone can enter a FW plex this is in line with not creating...
- by 5mok1ng gun - at 2012.08.28 21:30:00
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19. Titan changes - update - in Ships and Modules [original thread]
steave435 wrote: The titans SMAs only allow refitting for 2 ships, and it's not as simple as adding up the total amount of ships theoretically supported by the number of SMAs present, they don't get spread out evenly. I'm not sure exactly how i...
- by 5mok1ng gun - at 2012.04.11 15:18:00
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20. Titan changes - update - in Ships and Modules [original thread]
Ganthrithor wrote: 5mok1ng gun wrote: Ganthrithor wrote: 5mok1ng gun wrote: Remove Titan SMA's IMO they should not have one anyway and need supporting craft to refit off. No SMA-equipped ship can refit itself, just saying. The is...
- by 5mok1ng gun - at 2012.04.11 12:06:00
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